Skip to main content
Advertising

Experience new growth possibilities with Microsoft Advertising today >

Blog post

Mobile gaming targeting and other product updates

December 16, 2024
Cartoon-style game graphics with a smiling pink-nosed creature in the center, a snowy castle scene on the left, and playing cards on the right.

Our Q4 update highlights new first-party mobile-gaming targeting, redesigned ad templates that better match in-game themes, and a brand success story from Arla Anchor. These updates offer improved creative fit, expanded audience options, and stronger tools for reaching the right players across our gaming ecosystem.

Subscribe to the Game Theory newsletter

Developments in Q4 have laid the groundwork for 2025, while enabling enhanced advertising opportunities for our clients. As we close out the year, we have focused on improvements to create a better user and advertiser experience across our games. We are always looking for ways to improve the outcomes for our ads, and we will continue to invest in this space in the future. This update focuses on our new targeting offering as well as improvements we’ve made to the advertising creative format to create a more seamless experience between our games and the ad experiences within them. While it is still too early to share specific data as to how these new features are driving results for our advertisers, we welcome you to learn with us as we continue to develop our ads platform.

A major reason advertisers choose to advertise anywhere is the unique ad offering they are provided. While we have invested heavily in developing formats that fit within the gaming context, we knew we wanted to provide more options when targeting players to ensure that your brand reaches the most relevant audience.

  • Age & Gender
  • Parents

  • Spanish Speakers

  • French Speakers

  • Tech Enthusiasts 

  • Travel Lovers

  • Media & Entertainment Buffs

  • Frequent Diners

  • Pet Lovers 

  • Frequent Shoppers

  • Beauty Enthusiasts

  • Sports Fans

     

A grid of twelve simple black-and-white line icons on a white background, each representing a different audience segment with a label underneath: Age & Gender, Parents, Spanish Speakers, French Speakers, Tech Enthusiasts, Travel Lovers, Media & Entertainment Buffs, Frequent Diners, Pet Lovers, Frequent Shoppers, Beauty Enthusiasts, Sports Fans.

King's new first-party audiences to help advertisers better target their campaigns.

 

  • King Audiences’ are first-party data segments which leverage player-reported interests and are built with ad engagement insights.
  • Non-ad engagement audiences are built through consent-based data collection, which is survey driven and opt-in, to build trust with our players.
  • Our audiences can be combined with and/or targeting logic in order to drive more specific subsegments like young parents, or Gen Z tech enthusiasts, or more broad audiences like frequent shoppers or frequent diners.

King Audiences are available for advertisers working with us directly. Reach out to our team for more information and to start leveraging these segments in your next buy. 

We are currently testing a new ad template across formats that seamlessly fits our various games theming and elevates the advertiser. These updates will better connect brand association to the creative players who are watching. Some highlights of the improvements we’ve made include:

  • Expanded Advertiser Branding: We now enable advertisers to include their logo, brand name and some copy at the top of the ad.
  • Timer: We’ve moved the ad timer up to provide clear indication of ad progress toward the granted reward, as well as help players understand the ad’s total runtime.
  • Persistent CTA: We’ve made the ad CTA more visible at the bottom of the ad. Additionally, we’ve included more CTA options for advertisers to use.
  • Game-Aligned UI: The colors and font across the ads are now aligned with the branding of our games, which creates a cleaner ad experience for both players and advertisers.

 

Two smartphones showing Ultra Chipz ads: left screen has a person reaching into an orange bowl of chips with a green “Learn More” button; right screen features an orange background with three Ultra Chipz bags, floating chips, and the text “ULTRA FLAVOR. ULTRA CHOICES.”

 

While we do not have any specific data to share yet as to the performance improvements of this new template, we are seeing positive results early for advertisers that are testing. In audience sentiment surveying, players have overwhelmingly preferred the new experience. Results have shown highly positive sentiment to the new game-aligned UI, expanded advertiser branding and updated CTA. 

If you want to take advantage of this update, reach out to your account team for more information.

Arla is known for being the 5th largest dairy producer in the world. This year, they partnered with our gaming experts to drive brand awareness for their Anchor butter product. They leveraged our playable format to engage with potential customers who were identified as being the household shoppers within King’s player-base. 

This partnership resulted in significant brand resonance by engaging mobile users and reinforcing Anchor’s presence in the United Kingdom.

 

Four smartphone screens showing two ad formats: First two screens display rewarded video ads with food scenes and text like “Better Food, Better Mood.” Last two screens show a playable game for Anchor butter, where players collect butter and avoid cheese to earn rewards.

 

With this campaign, Arla saw a 30%+ lift in ad recall, 6%+ increase in awareness and a 7%+ increase in consideration of their brand. Additionally they were able to do this all with a 99.8% viewability rate, and a 97% video completion rate.

You can read more about the campaign here and find more case studies from other brands.

Authors

  • Patrick McInerney

    Patrick McInerney

    Senior Product Marketing Manager